AT&T

In a dynamic role at AT&T's Entertainment Innovation Lab, I melded my expertise in Unity, C#, and technical artistry to lead the development of groundbreaking AR/VR experiences. My tenure was characterized by the conception, design, and deployment of state-of-the-art projects, ensuring AT&T remained at the forefront of the immersive technology landscape.



Below are some of the standout projects I spearheaded:


AT&T Cowatching App:

An innovative endeavor, the Cowatching App transformed conventional media viewing. Users were empowered to interact with content like never before, merging traditional viewing with immersive AR experiences.




SpongeBob AR Demo for Magic Leap One:

Venturing into the world of popular media, this demo brought the iconic SpongeBob character to life in real-world spaces. A testament to the potential of AR, users could watch an episode and then interact with SpongeBob as he navigated their environment seamlessly.




Web-AR Green Energy Initiative:

Highlighting AT&T's commitment to sustainability, this WebAR experience integrated an informative animation with an actionable prompt. Users were seamlessly transitioned from learning about green energy to making a tangible impact by opting for paperless billing.




Force Directed Graph Prototypes:

A series of iterative developments aimed at redefining data visualization in AR. These prototypes showcased the progression from 2D physics to complex AR visualizations on an iPhone, offering a new perspective on data interaction.





Every project at AT&T was not just a task, but an opportunity to push the boundaries, to innovate, and to reimagine the way users perceive and interact with the digital world.